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Slip around to the other side of the structure, and look up on the side of the area where the sniper is perched. The best way to do this is to grapple over to the ledge of the central structure and use a Silent Takedown on the thug patrolling it. You’ll want to take care of him ASAP otherwise he will likely spot you if you’re not careful. To the immediate right of where you start will be a sniper. There are also two grates high up here–one in the center structure, and one on the far left wall of the area–both provide a quick escape straight into the lower grates should you need an emergency exit. Since this is Red Hood’s version of a predator challenge you may not want to be trigger happy anyway. This is indicated by a purple glow when you enter Detective Vision. Something important to note is that some enemies here will be wearing bulletproof armor. Red Hood has use of a grappling hook like Batman, but lacks his ability to glide. This large section has a mix of indoor and outdoor areas, as well as some grates and vents to sneak around in on the ground level. Using your Detective Vision will reveal about 11 hostiles patrolling the area. It’s always the docks, isn’t it? Red Hood starts on a steel girder overlooking a majority of the docks area. He will reveal that the weapons are being kept at the docks, which you are immediately whisked away to following the scene. Put them down however you see fit, and Red Hood will grab the last remaining guy and interrogate him about the weapons deal. Taking down these new guys will yield even more thugs who enter from an elevator. There is an electric panel to the right of where you came in that can be used for a takedown, and a red explosive you need to be mindful of.
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Once you take down the hostiles more will emerge from a shutter on the left side of the room. In truth you will likely rarely use these options, mainly because Red Hood’s guns are too useful. Both of these items can be selected from the weapon wheel and are used when holding down the left trigger.
#Batman arkham knight red hood zip
The other tools of Red Hood’s trade are a grappling hook you can put to use in a zip kick that will launch you into an enemy, stunning them–and a flash grenade that can be tossed to stun multiple enemies at once. You will be putting down a lot of men with these bad boys, so get used to it. The guns can be fired off with a tap of the left trigger, and are used in everything from takedowns to stopping charging thugs in their tracks. His main weapon, one you will become intimately familiar with, is a pair of dual handguns. Unlike Batman, the Red Hood isn’t afraid to get lethal. This is your introduction to the Red Hood.įamiliarize yourself with his move set here. As you’re given control you’ll find yourself surrounded by 9 hostiles. Just as Black Mask’s goons are about to sell Penguin’s thugs some illegal guns at the fish market Red Hood crashes through the skylight. You can contact him at Bust Up the Fish Market Deal